The idea that I am going to take forward for the essay is the idea of comparing hyperreality to contemporary society and then more specifically towards Star Trek. Hyperreality plays a huge part in todays hugely digital era and this could have a lot of adverse effects on the 'real' real, although I doubt I would be qualified to make those predictions. Instead I will research into where Hyperreality can be found in contemporary society and to what extent. I will then focus specifically on Star Trek, as it has a huge cult following which takes the tv programme beyond the original intended air time and into the real world where it manifests in costumes and conventions and to a certain extent in genuine technology.
I have found that these books are available from the Library which could help with research for the essay:
- Storey, J., 2000. Cultural Theory and popular Culture: An introduction. 3rd ed. New Jersey: Prentice Hall
- Baudrillard, J., 1994. Simulation and Simulacra. Translated from French by S. Glaser. Michigan: University of Michigan Press
- Debord, G., 1984. Society of the Spectacle. Michigan: Black & Red Publishing.
- Baudrillard, J., 2002. The Gulf War Did Not Take Place. Indiana: Indiana University Press
- Woolley, B., 1993. Virtual Worlds: A Journey in Hype and Hyperreality. London: Penguin Books
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